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Fork of Corlin & Xiroc's Platformer mod, ported to Factorio 2.1

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factorio-platformer

Forks of two GPLv3 Factorio mods by Corlin, ported to 2.1 and renamed to coexist with the originals:

Playing

Install both from the portal. Can't run alongside the upstream mods — prototype names are unchanged, so the copies would collide. Since the names match, upstream saves are portable: swap the forks in on the mod-sync screen and everything carries over.

Gameplay changes beyond the port:

  • If you paste a hub-chest onto a surface with no hub (an Editor Extensions lab), it just sits there acting full. The original mod crashed.
  • The native "+ Add Space Platform" button works: a starter pack in any of your hubs stands in for the planetside silo that would normally deliver it.
  • Founded platforms are ordinary vanilla platforms: 2.1 transfers work between them, and each platform's chests feed its own hub.
  • Hub unloading bay: the 2.1 unloading bay only works on a cargo landing pad, by engine design. The chests mod adds a hub version: a cargo bay whose outer edge is a proxy for the hub inventory, so inserters and loaders unload the hub through it and items dropped there go in.

Working on it

Each mod directory is the unzipped mod. The first commit is pristine upstream, so the git history is the whole port.

Test loop — build a symlink mod dir once, then run headless against any 2.1 binary:

mkdir .modtest && cp test/mod-list.json .modtest/
ln -s "$PWD"/platformer-fork "$PWD"/space-platform-chests-fork "$PWD"/test/spc-test "$PWD"/test/bay-test .modtest/

"$FA" --mod-directory "$PWD/.modtest" --create /tmp/test-map.zip
"$FA" --mod-directory "$PWD/.modtest" --benchmark /tmp/test-map.zip --benchmark-ticks 900 --disable-audio

--create runs the prototype stage plus on_init (platform creation, save adoption); --benchmark runs test/spc-test and test/bay-test, which log a SPCTEST: / BAYTEST: line per check with the value it wants. The binary exits 0 even on load errors, so check the output. With the game open the default write dir is locked: point --config at an ini whose [path] sets read-data=__PATH__executable__/../data and write-data to a scratch dir. Not covered headlessly: on_player_created, GUI feel.

scripts/publish.sh uploads whatever committed versions the portal lacks. Key in ~/.config/factorio-portal-key; refuses a dirty tree.

GPLv3, as upstream.

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Fork of Corlin & Xiroc's Platformer mod, ported to Factorio 2.1

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