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Open-source 3D FPS survival game built in Unity & C#. Features zombie and combat modes, AI enemy behavior, NavMesh navigation, raycast shooting, weapon systems, physics interactions, and core gameplay mechanics.
Decision-weighting AI for GameMaker. Utility scoring with response curves, per-target options, commitment, a frame-budget scheduler with priority tiers, and agents that learn from player choices: habit and preference models, re-ranking and prediction. Pure GML.
The Survivor Cursor Game is a fast-paced 2D survival game where you control a cursor (the "survivor") that automatically shoots projectiles while evading waves of aggressive enemies. The goal is to survive as long as possible as the difficulty progressively increases.
This is a enemy behaviour neural network that contains so many type of scenes and all scripts inside its offline behaviour engine for enemies in unity engine And it's open source. Thank you.
Sky Combat is a 3D browser-based aerial combat game built with JavaScript and Three.js, featuring modular physics and collision detection. It uses WebGL to deliver high-performance aerial engagements against challenging AI enemies.
Unity 3D open-world RPG prototype featuring modular C# gameplay systems including player movement, combat mechanics (melee and archery),complex enemy AI state machines, animation control, and camera management.
FNAF-inspired browser survival horror built with Vanilla JavaScript and Canvas 2D. A near-complete Yandex Games submission that was not approved during moderation because of its subject matter.
It is made with C++. There are several basic tasks, decorators services, EQS Context, patrol spline and enemyBase character. It also has a token system that allows enemies to attack in turn.
A 2D pixel-art action game built with Unity and C#, featuring custom weapon systems, state-driven enemy AI, wave-based combat, and a multi-phase boss fight.
2D survival game built with Unity and C#, featuring player movement, shark pursuit AI, physics-based collisions, particle effects, audio and game-state management.
2D darkness-survival game built with Unity and C#, where a shrinking Light2D acts as the player's survival resource, supported by dynamic batteries, light-aware enemy behaviour and atmospheric audio.