I'm a C++ Unreal Engine Developer with 6+ years of experience in game development.
My main focus is building scalable gameplay systems, optimizing server and client performance, and developing tools that improve the team's workflow.
🛠️ Core Expertise
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C++ & Unreal Engine 4/5: Designing gameplay systems, scalable architectures, and maintainable, performance-oriented code.
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Multiplayer & Networking: Network replication, MMO gameplay systems, server-client integration, and cross-server player progression.
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Server Performance Optimization: Profiling and optimizing replication, actor processing, and gameplay systems in large open-world environments.
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Gameplay Systems: Matchmaking, team-based matches, rankings, capture points, crafting, perks, quests, friends, parties, and character progression.
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Unreal Editor Tools: Developing custom editor extensions, visual quest editors, procedural asset generation, and designer-friendly workflows.
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World Streaming & Memory Management: Chunk management and optimization of level streaming across client and server.
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AI & Procedural Generation: Modular AI behavior, procedural level generation, and automated character appearance variations.
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Third-Party SDK Integration: Steam SDK, Vivox SDK, authentication, social features, and voice communication.
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Build Automation & CI/CD: Jenkins pipelines, automated client/server builds, scripting, and Git workflow automation.
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Debugging & Profiling: Developing custom debugging tools, performance metrics, automated tests, and technical documentation.
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Code Quality: Refactoring legacy code, code reviews, architectural improvements, and development guidelines.
I enjoy solving complex engineering problems, improving performance in demanding multiplayer environments, and building tools and systems that help game development teams work more efficiently.
| Project name | Development period | Description |
|---|---|---|
| Pioner | 17/01/2022 - present | UE developer in GFA Games. PIONER |
| Dialog RPG System | 16/05/2023 - 28/05/2025 | Development of a dialog system in the style of RPG mode. Repo GitHub |
| SaveGSystem | 25/12/2024 - 26/01/2025 | Development of a save system plugin for a single game. Repo GitHub |
| WardenSystem | 09/03/2024 - 27/05/2024 | The plugin is designed to replace the "Significance Manager" module. Repo GitHub |
| Asset World System | 03/02/2024 - 26/02/2024 | Plugin UE5 for convenient search and loading of objects Repo GitHub |
| AGT Plugin | 01/05/2023 - 13/07/2023 | Assembly of various functionality for the expansion of the framework Unreal Engine 5. Repo GitHub |
| Quest RPG System | 26/03/2023 - 13/05/2023 | Development of a quest system in the style of RPG mode. Repo GitHub |
| Pirate Clicker | 01/09/2022 - 29/01/2023(Left the team) | Own game project for development on the Android platform. Link to GitHub-Repo. Link to Itch io |
| Math Content UE | 18/08/2022 - present | Content with a visual representation of mathematical calculations GitHub-Repo |
| Rising Signal | 30/04/2022 - 03/05/2022 | Game development for the game jam "Siberian Game Jam". Link to GitHub Repo. Link to Itch io. |
| Test Your Dream | 05/09/2021 - 01/03/2022(Left the team) | A team project being developed in the studio WerFEST Software for the android platform on Unreal Engine 4. In the team as UMG developer programmer and DevOps |
| ShooterBigger | 05/01/2022 - 23/01/2022 | First person shooter in C++. Link to GitHub Repo. Video Demonstration. Link to Itch io |
| Pirate Puzzle | 01/06/2021 - 15/12/2021 | A team project being developed in the studio WerFEST Software for the android platform on Unreal Engine 4. In the team as a solo developer programmer. Link to Itch io. Link to Repo GitHub. |
| Baby Atom | 02/10/2021 - 04/10/2021 | Game development for the game jam "Ludum Dare 49". Link to GitHub Repo. Link to Ludum Dare. Link to Itch io. |
| Mafia Revenge | 24/04/2021 - 27/04/2021 | Game development for the game jam "Ludum Dare 48". Link to GitHub Repo. Link to Ludum Dare. Link to Itch io. |
| The Mad Mayor | 01/04/2021 - 04/04/2021 | Game development for the game jam "Siberian Game Jam". Link to GitHub Repo. Link to Itch io. |
| Shoot the map | 01/12/2020 - 30/03/2021 | A training project within the course on Udemy - Unreal Engine — полное руководство по разработке на С++. Link to GitHub Repo. Link to Itch io. |
| Menu System By Jam for UE4 | - | A template project for a quick start in game jams. Link to GitHub Repo. Link to Itch io. |
| cub3D | 01/06/2020 - 01/07/2020 | Educational project of the training program of the School of programming 21 (42 ecola) for rendering a frame using the minilibX library in C. Link to GitHub Repo. |
| Project name | Development period | Description |
|---|---|---|
| ft_irc | 15/12/2020 - 08/02/2021 | Teamwork on the development of an IRC chat with an interactive client interface. Link to GitHub Repo. |
| ft_containers | 30/10/2020 - 02/12/2020 | Own implementation of containers from the STL library according to the C++98 standard. Link to GitHub Repo. |
| cpp_modules | 20/09/2020 - 30/10/2020 | A short course on learning the basics of C++. Link to GitHub Repo. |
| cpp_copliens_form | 10/10/2020 - 12/10/2020 | A small program for the implementation of the pattern Copliens form. Link to GitHub Repo. |
| philosophers- | 30/08/2020 - 20/09/2020 | A project to study multithreading based on the Problem of Dining Philosophers. Link to GitHub Repo. |
| minishell | 23/07/2020 - 24/08/2020 | Teamwork to develop your own shell for the MAC system. Link to GitHub Repo. |
| ft_printf | 18/05/2020 - 24/05/2020 | Native implementation of the standard printf function. Link to GitHub Repo. |
| GNL | 07/05/2020 - 15/05/2020 | A small program for reading information from a file. Link to GitHub Repo. |
| libft | 29/04/2020 - 14/05/2020 | Native implementation of the library of standard functions in the C language. Link to GitHub Repo. |






