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Robot Takeover is a text adventure that runs in the browser. It is set in the year 3095, when a sentient network of machines has taken control of the world. The player is one of the last survivors and must find a way to shut the machines down.
The game is a state machine: each scene is a piece of data holding its text and the choices that lead to other scenes. The engine moves between scenes as the player picks choices. Some choices give the player an item, and some choices only appear when the player carries the right item (for example, picking up a Wrench opens a locked maintenance panel later on).
I first built this game in C# with Unity and have rewritten it in plain HTML, CSS and JavaScript, with no libraries or build step, so it fits GameZone's format. The game is already working and tested on my fork.
Point down the features
Game points
50 scenes with branching choices: 1 way to win and 8 ways to lose
Inventory system: some choices add items, and some choices are only shown when the player has the required item
Story text types out like a terminal; Enter or a click skips the animation
Controls: number keys 1–9 or mouse/touch to pick a choice
Works on phones and desktops
Respects the "reduce motion" setting by showing text instantly
Game Over screen returns to the main menu to play again
Activity