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Lady Bloom
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Lady Bloom

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froyok/README.md

About me

Hi ! I'm Léna Piquet (aka Froyok).

I'm a Principal Product Manager and Technical Artist working on Substance 3D Painter at Adobe.


Screenshot of my game engine Ombre.

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  1. Bloom Bloom Public

    Implementation of realtime bloom post-process

    Lua 19

  2. JoltWrapper JoltWrapper Public

    Little C wrapper to make Jolt Physics C library compatible with Love 2D

    C 4 1

  3. froTools froTools Public archive

    Exhaustive modeling toolset for Autodesk Maya

    25 3

  4. froRetopo froRetopo Public archive

    A fast and easy to use retopology tool for Autodesk Maya

    Python 3 2

  5. AdobeDocs/painter-python-api AdobeDocs/painter-python-api Public

    Source for Substance Painter Python API website

    HTML 2 1

  6. AdobeDocs/painter-shader-api AdobeDocs/painter-shader-api Public

    Source for Substance Painter shader API website

    JavaScript 3