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This is a Meta Issue for all the others refering Hidden Keywords that needs to be refactored, either as ReplacementEffect=CantHappen or as Static Ability that doesn't use Layer
CARDNAME's power and toughness are switched , this probably can be done as flags instead of keyword? should also use Layer? Switch PT as better Pump Effect #3555
This is a Meta Issue for all the others refering Hidden Keywords that needs to be refactored, either as ReplacementEffect=CantHappen or as Static Ability that doesn't use Layer
CARDNAME can't be regeneratedRegenerate API Changes and RegenerationTrigger #3304CARDNAME untaps during each other player's untap step.CARDNAME untaps during each opponent's untap step.StaticAbilityUntapOtherPlayer: extra static #9720CARDNAME's power and toughness are switched, this probably can be done as flags instead of keyword? should also use Layer? Switch PT as better Pump Effect #3555ManaConvertMay spend mana as though it were mana of any type to cast CARDNAME,May spend mana as though it were mana of any color to cast CARDNAMERefactor ManaConvert and similar into Static Abilities #3679All creatures able to block CARDNAME do so.&CARDNAME must be blocked if able.CARDNAME can't be countered.CantCounter Rework #2688CARDNAME assigns no combat damageAssigns no combat damage as StaticAbility #5992Colorless Damage SourceColorless Damage Source as StaticAbility #5994Bands with Otherneeds to be Keyworded better Keyword: add 'Bands with other' keyword #5950CARDNAME can't attack or block.CARDNAME's activated abilities can't be activated.During your next untap step, as you untap your permanents, return CARDNAME to its owner's hand.see Undiscovered ParadiseCounters remain on CARDNAME as it moves to any zone other than a player's hand or library.Static counters remain #9709CARDNAME can't have more than seven dream counters on it.see Rasputin Dreamweaver Dream counters rework #7116CARDNAME can block as though it were untapped.see Masako the Humorless Masako the humorless as Static #7151Lethal damage dealt to CARDNAME is determined by its power rather than its toughness.see Zilortha, Strength Incarnate +Other players can't gain control of CARDNAME.see Guardian Beast Refactor: CantGainControl and LethalDamageByPower off hidden keywords (#3307) #11805See also for Global Rules #2544